Information, News & Discussion about Infant Pediatric & Adolescent Neurology & Sleep Disorders. Science Diagnostics Symptoms Treatment. Topics include: Seizures Epilepsy Spasticity Developmental Disorders Cerebral Palsy Headaches Tics Concussion Brain Injury Neurobehavioral Disorders ADHD Autism Serving Texas Children's Neurology, Epilepsy, Developmental & Sleep Problems in The Houston Area and The San Antonio / Central & South Texas Areas
Saturday, January 04, 2014
Autistic boys get less sleep with media in bedrooms
Tuesday, August 20, 2013
Study: Children with autism or ADHD more likely to be addicted to video games
Tuesday, May 21, 2013
Video game addiction and sleep disorders
Thursday, May 02, 2013
Children with Autism and Video Games
Children and teens with autism spectrum disorder (ASD) use screen-based media, such as television and video games, more often than their typically developing peers and are more likely to develop problematic video game habits, a University of Missouri researcher found.
Saturday, March 30, 2013
AAP suggests avoiding specific activities before sleep
- Don't drink alcohol within at least four hours of bedtime.
- Cut out all caffeine at least four hours before bedtime.
- Stop eating spicy, heavy foods at least four hours before bedtime.
- Don't exercise heavily at least two hours before bedtime.
- In the hour before bedtime, avoid activities such as watching TV, playing video games or having in an argument.
Tuesday, March 13, 2012
Why are Americans Having Trouble Sleeping?
Why are 70 million Americans having trouble getting a good night's sleep? Let us count the ways:
We are over-caffeinated (coffee, soft drinks, energy drinks, snacks) and over-medicated (prescription and over-the-counter drugs, including alcohol), wreaking havoc with slumber patterns.
We are over-wired (video games, Web browsing, social media, texting) and overstressed (money, work, relationships, overloaded schedules), making us too restless to doze off when we should.
We are overworked (longer hours, night shifts incompatible with our biological clocks) and overweight (perhaps a chicken-or-egg deal, as different studies have found that one leads to the other).
And then there's societal pressure, what nationally recognized sleep expert Dr. Mark Mahowald calls "the pervasive, erroneous attitude that sleep is not a biological imperative, that it is negotiable. We have raised sleep deprivation to a badge of honor."
The effects might outnumber the causes, and are hardly as benign as many of us might think. "Any degree of sleep deprivation will impair performance: behind the wheel, in the classroom or workplace," Mahowald said.
He added that the Bhopal, Challenger, Exxon Valdez and Three Mile Island disasters "all are officially attributed to problems from sleep deprivation. But the biggest risk of sleep deprivation is car crashes, period."
No wonder the number of accredited sleep centers has risen nationwide by 630 percent in just 15 years. And while sleep study results have been all over the map and sometimes contradictory, experts such as local doctors Mahowald and Michael Schmitz know a lot more than researchers did even a decade ago.
The lowdown
• Insomnia victims have trouble falling or staying asleep in a setting with adequate conditions for sleep; this becomes chronic insomniaif it lasts more than three weeks. Sleep deprivation is caused by behavioral or situational factors that curtail or mitigate the ability to get enough sleep time.
• Most adults need seven to nine hours of sleep a night. The amount a person needs is genetically determined, Mahowald said. "Some people might need four hours on the short end, up to 10 on the high end. We have absolutely no control over this."
• Anyone who uses an alarm clock "is by definition sleep-deprived," Mahowald said, "because if the brain had received the amount of sleep it wanted, you would have woken up before the alarm went off."
• Melatonin is a hormone, secreted daily by the brain's pineal gland, that helps maintain the body's sleeping cycle. A nonprescription synthetic melatonin pill is sold in the United States and is widely used. The FDA does not test or regulate melatonin because it doesn't consider it a drug.
• Larks and owls: "Some people are early to bed, early to rise; others late to bed, late to rise. We have very little control over that," Mahowald said. "So you see a lot of problems when an owl marries a lark and each one thinks the other is being stubborn."
EFFECTS
• With sleep deprivation, some glucose metabolism problems might predispose one to diabetes. And if so, a consequence could be heart disease and stroke.
• With insomnia, there is no evidence of long-term physical problems or links to other diseases. But insomnia results in poorer quality of life and work absences and can lead to depression.
• There is some evidence that severe sleep apnea can lead to hypertension, heart problems and a higher risk of strokes.
SOLUTIONS
• Improving sleep hygiene -- avoiding late eating and drinking, keeping the room cool and dark, winding down before bedtime -- can improve or resolve transient or acute insomnia but probably not chronic insomnia.
• For chronic insomnia, cognitive behavioral therapy is equally as or more effective than medications. Medication often is useful for acute insomnia.
• Naps can help -- except when they don't. "We discourage napping when anyone has problems falling or staying asleep at night, which might be an untreated sleep disorder," said behavioral sleep specialist Schmitz. "We encourage power naps, 30 minutes or less, when folks can't stay awake or will have late-night events."
• See your doctor if: You have had difficulty falling and staying asleep for more than a week. Or if you snore, have frequent awakenings and are reporting sleepiness during the day. Anyone with apnea symptoms should seek treatment.
BY THE NUMBERS
One third of Americans suffer from insomnia at some point in their lives.
14 to 15 hours of sleep a night is recommended by the Mayo Clinic for infants, 12 to 14 hours for toddlers and 10 to 11 for school-age children.
84 classifications of sleep disorders have been found.
2,365 U.S. sleep centers are accredited by the American Academy of Sleep Medicine. In 1997, there were 374; in 2006, there were 1,000.
2 million U.S. children suffer from sleep disorders.
18 million Americans probably suffer from sleep apnea, with more than half of them undiagnosed.
$15.9 billion is added to national health care costs by sleep problems, according to the National Commission on Sleep Disorders.
Read more here
Friday, February 24, 2012
Teens With Autism Preoccupied With TV, Video Games: Study
When given the opportunity to have screen time, children with autism spectrum disorders typically choose television and video games over social interactive media, such as email, a new study finds .
The preoccupation with video games could interfere with the children's socialization and learning, warned the researchers, whose study appears online in the Journal of Autism and Developmental Disorders.
Autism is a neurodevelopmental disorder characterized by problems with social interaction, communication and restricted interests and behaviors. Autism spectrum disorders, or ASDs, include Asperger syndrome, which is a milder form of autism.
In conducting the study, the researchers analyzed information on more than 1,000 teens in special education classes, including those with autism spectrum disorders, learning and intellectual disabilities, and speech problems.
About 60 percent of the teens with autism spectrum disorders spent most of their time watching TV or videos, the investigators found.
"This rate appears to be high, given that among typically developing adolescents, only 28 percent have been shown to be 'high users' of television," Paul Shattuck, an assistant professor at the Brown School at Washington University in St. Louis, said in a university news release. "Television viewing is clearly a preferred activity for children with ASDs, regardless of symptoms, functional level or family status."
Moreover, 41 percent of the teens with autism spent most of their free time playing video games, the study authors found.
"Given that only 18 percent of youths in the general population are considered to be high users of video games, it seems reasonable to infer based on the current results, that kids with ASDs are at significantly greater risk of high use of this media than are youths without ASDs," Shattuck added.
In contrast, the teens with autism spectrum disorders were less likely to use email or social media.
"We found that 64.4 percent of youth with ASDs did not use email or chat at all," Shattuck said. "Kids with speech and language impairments and learning disabilities were about two times more likely to use email or chat rooms than those with ASDs."
He noted, however, use of social media increased among the teens with autism spectrum disorders as they got older and their cognitive skills improved. Cognitive is a word used to describe brain-based functions such as memory, thinking, learning and processing information.
"This proclivity for screen time might be turned into something we can take advantage of to enhance social skills and learning achievement, especially [with] recent innovations in devices like iPads," Shattuck suggested.
Read more: http://www.nlm.nih.gov/medlineplus/news/fullstory_121913.html
Thursday, December 01, 2011
Violent Video Games Alter Brain Function in Young Men
A functional magnetic resonance imaging (fMRI) analysis of long-term effects of violent video game play on the brain has found changes in brain regions associated with cognitive function and emotional control in young adult men after one week of game play.
The results of the study were presented November 30 at the annual meeting of the Radiological Society of North America (RSNA).
The controversy over whether or not violent video games are potentially harmful to users has raged for many years, making it as far as the Supreme Court in 2010. But there has been little scientific evidence demonstrating that the games have a prolonged negative neurological effect.
"For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home," said Yang Wang, M.D., assistant research professor in the Department of Radiology and Imaging Sciences at Indiana University School of Medicine in Indianapolis. "These brain regions are important for controlling emotion and aggressive behavior."
For the study, 22 healthy adult males, age 18 to 29, with low past exposure to violent video games were randomly assigned to two groups of 11. Members of the first group were instructed to play a shooting video game for 10 hours at home for one week and refrain from playing the following week. The second group did not play a violent video game at all during the two-week period.
Each of the 22 men underwent fMRI at the beginning of the study, with follow-up exams at one and two weeks. During fMRI, the participants completed an emotional interference task, pressing buttons according to the color of visually presented words. Words indicating violent actions were interspersed among nonviolent action words. In addition, the participants completed a cognitive inhibition counting task.
The results showed that after one week of violent game play, the video game group members showed less activation in the left inferior frontal lobe during the emotional task and less activation in the anterior cingulate cortex during the counting task, compared to their baseline results and the results of the control group after one week. After the second week without game play, the changes to the executive regions of the brain were diminished.
"These findings indicate that violent video game play has a long-term effect on brain functioning," Dr. Wang said.
Read more: http://www.sciencedaily.com/releases/2011/11/111130095251